Universidad Complutense de Madrid
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Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education

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Torrente Vigil, Francisco Javier y Borro Escribano, Blanca Beatriz y Freire Morán, Manuel y Blanco Aguado, Ángel del y Marchiori, Eugenio Jorge y Martínez Ortiz, Iván y Moreno Ger, Pablo y Fernández Manjón, Baltasar (2014) Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. IEEE Transactions on Learning Technologies, 7 (1). pp. 69-82. ISSN 1939-1382

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URL Oficial: http://dx.doi.org/10.1109/TLT.2013.35



Resumen

We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since it keeps development as simple as possible and uses tools for modeling and implementation that do not require a highly technical profile. EGDA has been applied to the creation of seven educational games in healthcare, and has been iteratively refined after each experience. EGDA is evaluated on two aspects. First, the effort and cost needed for creating these games is estimated and compared to current industry standards. Second, impact on knowledge acquisition and a student acceptance are discussed. Results suggest that EGDA can make game development more affordable, which is critical for increased adoption and scalability of game-based learning (GBL), while assuring a high educational value of the resulting games.


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Palabras clave:Computer-assisted instruction, Games, Gaming, Health, Software engineering processing
Materias:Ciencias > Informática > Inteligencia artificial
Humanidades > Educación > Métodos de enseñanza
Código ID:36125
Depositado:04 Mar 2016 11:28
Última Modificación:07 Mar 2016 11:34

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