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Requirements for educational games in MOOCs

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Freire Morán, Manuel and Martínez Ortiz, Iván and Moreno Ger, Pablo and Fernández Manjón, Baltasar (2015) Requirements for educational games in MOOCs. In Global Engineering Education Conference (EDUCON), 2015 IEEE, 18-20/3/2015, Tallin, Estonia.

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Official URL: http://dx.doi.org/10.1109/EDUCON.2015.7096094



Abstract

MOOCs are disrupting educational technology by democratizing access to high quality courses offered by some of the most prestigious universities. However, due to low entry cost and multiple other factors, MOOCs suffer from low retention rates: making MOOCs more interactive and engaging is therefore an important goal. Educational games provide environments that mix both immersion and quick feedback cycles, and we consider that games also have the potential to improve interaction and assessment in MOOCs environments; indeed, many game-like simulations have already been successfully applied within MOOCs in domains such as electronic circuits (schematic circuit simulator) and biology (foldit, eyewire). In this work, we analyze multiple such experiences and propose a catalogue of best practices that could contribute to the successful integration of educational games into MOOC platforms.


Item Type:Conference or Workshop Item (Lecture)
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“© © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”

Uncontrolled Keywords:SGs, MOOCs, Integration, Best practices
Subjects:Sciences > Computer science > Artificial intelligence
Humanities > Education > Teaching
ID Code:36005
Deposited On:29 Feb 2016 10:22
Last Modified:09 Aug 2016 10:09

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