Towards a Low Cost Adaptation of Educational Games for People with Disabilities



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Torrente Vigil, Francisco Javier and Blanco Aguado, Ángel del and Serrano Laguna, Ángel and Vallejo Pinto, José Angel and Moreno Ger, Pablo and Fernández Manjón, Baltasar (2014) Towards a Low Cost Adaptation of Educational Games for People with Disabilities. Computer Science and Information Systems, 11 (1). pp. 369-391. ISSN 1820-0214

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In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to support the approach based on the eAdventure educational game authoring platform, which allows semi-automatic adaptation of the games. The game, "My First Day At Work", was made accessible for students with different disability profiles, mainly blindness, low vision and limited mobility, although hearing and cognitive disabilities are also considered. Results show that the effort needed to make the games accessible is moderate in comparison to the total effort dedicated to game development. Although the specific solutions proposed are optimized for educational games, they could be generalized to other game frameworks and purposes (e.g. entertainment, advertising, etc.).

Item Type:Article
Uncontrolled Keywords:Accessibility, Educational games, Serious games, Universal design
Subjects:Sciences > Computer science
Sciences > Computer science > Artificial intelligence
ID Code:35038
Deposited On:15 Jan 2016 11:22
Last Modified:18 Jan 2016 12:23

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