Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education



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Torrente Vigil, Francisco Javier and Borro Escribano, Blanca Beatriz and Freire Morán, Manuel and Blanco Aguado, Ángel del and Marchiori, Eugenio Jorge and Martínez Ortiz, Iván and Moreno Ger, Pablo and Fernández Manjón, Baltasar (2014) Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. IEEE Transactions on Learning Technologies, 7 (1). pp. 69-82. ISSN 1939-1382

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We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since it keeps development as simple as possible and uses tools for modeling and implementation that do not require a highly technical profile. EGDA has been applied to the creation of seven educational games in healthcare, and has been iteratively refined after each experience. EGDA is evaluated on two aspects. First, the effort and cost needed for creating these games is estimated and compared to current industry standards. Second, impact on knowledge acquisition and a student acceptance are discussed. Results suggest that EGDA can make game development more affordable, which is critical for increased adoption and scalability of game-based learning (GBL), while assuring a high educational value of the resulting games.

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Uncontrolled Keywords:Computer-assisted instruction, Games, Gaming, Health, Software engineering processing
Subjects:Sciences > Computer science > Artificial intelligence
Humanities > Education > Teaching
ID Code:36125
Deposited On:04 Mar 2016 11:28
Last Modified:07 Mar 2016 11:34

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